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GameStar 2004 May
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Fvese - simple.milk
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INI File
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2003-09-30
|
2KB
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78 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.999
fVideoEchoZoom=2
fVideoEchoAlpha=0.5
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.79663
fWaveScale=0.543759
fWaveSmoothing=0.63
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.02
cy=0.020001
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.1
wave_g=0.4
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=0
ob_g=0
ob_b=0
ob_a=1
ib_size=0
ib_r=0.6
ib_g=0
ib_b=0
ib_a=1
nMotionVectorsX=64
nMotionVectorsY=19.200027
mv_l=5
mv_r=1
mv_g=0
mv_b=1
mv_a=0.04
per_frame_1=warp = 0;
per_frame_2=dx = dx - .0005;
per_frame_3=dy = dy - .0005;
per_frame_4=wave_r = abs(wave_r + 0.1*(sin(time*0.346) + sin(time*1.334)));
per_frame_5=wave_g = wave_g + 0.1*(sin(time*0.763) + sin(time*1.231));
per_frame_6=wave_b = wave_b + 0.2*(sin(time*0.695) + sin(time*0.367));
per_frame_7=decay=decay-0.01*(frame%1);
per_frame_8=wave_x = 0.5+0.1*sin(time+rand(100)/100);
per_frame_9=dx = dx + dx_residual;
per_frame_10=dy = dy + dy_residual;
per_frame_11=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_12=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_13=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_frame_14=mv_r=wave_g+bass;
per_frame_15=mv_g=wave_r+treb;
per_pixel_1=dx = .01*atan((rad)/.1*sin((x*dy)*20+time*5));
per_pixel_2=zoom = zoom + rad*.08;